using TMPro;
using UnityEngine;
using UnityEngine.UI;

public class BattleMemberNameStatus : MonoBehaviour
{
	public TextMeshProUGUI memberNameText;

	public Image HealthBar_PositiveImage;

	public Image HealthBar_NegativeImage;

	public void SetupMemberNameStatus(string memberName, float Health, float maxHealth)
	{
		memberNameText.text = memberName;
		float fillAmount = Mathf.Clamp01(Health / maxHealth);
		float fillAmount2 = Mathf.Clamp01((0f - Health) / maxHealth);
		HealthBar_PositiveImage.fillAmount = fillAmount;
		HealthBar_NegativeImage.fillAmount = fillAmount2;
	}
}
